#528 - A long useless checkbox "Composite Normal Textures" has been removed from XPlane2Blender. #613 - ATTR_manip_noop no longer has Dataref and Tooltip properties to remove #629 - Datarefs.txt and Commands.txt are now refreshed on load In the beta this is the only one I'm concerned with breaking someone's project. #648 - TEXTURE paths now resolve more cleanly and have some validations for file types and bad relative paths. #660 - To decrease the confusion of "Specular" vs "Specular (Principled BSDF Shader)" a warning label label was added if you use the wrong one If enabled, this Light Level is used instead of the Material's Property. #663 - Light Level can now be controlled via the Object's properties instead of using an existing or new material per Object. Remember to make backups! This beta is a small release with 1 new feature - Mesh Level Light Level Overrides! Mesh Level Light Level Override This is useful for producing all-quad meshes for example.XPlane2Blender v4.1.0-beta.2 What's Changed MeshLab is a tool oriented towards processing large meshes and provides a set of tools for editing, cleaning, and converting meshes. This is the 3d software/environment that will work best together with MakeHuman These tools are not part of MakeHuman, nor managed by MakeHuman, but are often used in the same pipeline.īlender is an open source 3d modeler, ray tracer and a whole lot else. For plain Debian see this instruction for how to enable PPA. Using MakeHuman 1.2.x you can download these assets from within the application.įor Debian/Ubuntu derivates (such as any modern version of Ubuntu, Mint and so on), see the makehuman-official PPA for 1.1.x. More assets for MakeHuman can be found in the online repository. These are bundled in the 1.2.x releases and in the nightly builds.Įxtra assets such as clothes, hair and skins If you run from source, you will most likely also want some of the commonly used plugins, such as MHX2 and the asset downloader. These can be found on the plugins page. If you are looking for MPFB2, it can be found in the plugins directory. If you want to download the source code for MakeHuman and/or run from a source snapshot, see the MakeHuman repository on Github. Look for the file named *-nightly-windows.zip. We are still producing nightly builds (see which version should I download?), which can be found in the download directory. At this point we recommended that you download the stable release (1.2.0)
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